However, some radiant quests have a much longer list of possible locations. In these cases, the quest page contains a list of all possible locations, and that quest is listed as a related quest on the page describing each of those locations. For example, a quest might take place in any Hagraven nest, or any Bandit camp in Falkreath Hold. Typically, those locations are selected based on the location's occupants and/or hold. Most radiant quests have a set of about a dozen possible locations where you may be sent to complete the quest. It works with a system that aims to send you to a location that you have not yet discovered, and it also works to keep you engaged with fresh and interesting discoveries. This quest system cannot create large, complicated, or particularly interesting quests, but it can create a near infinite number of quests with a fraction of the time and effort required to create a traditional one. Radiant quests are used throughout the game in various faction questlines and in miscellaneous quests. The randomized components are generated every time that the quest is triggered. Some of these components are randomized, but not all. The Radiant quest system is a quest generator that creates quests from a series of components such as location, enemy type, and reward. 1.2.3 World Interactions triggered by NPCs.